[Bf-committers] remove face flip tool?
jonathan at cgcookie.com
Fri Mar 2 16:15:25 CET 2012
Whoops, I have no problem with it being removed. My bad.
On Mar 2, 2012, at 9:10 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> "have problem" or "have no problem" ?
> Was thinking we could add an `ugly` option to beauty fill (swap edges
> to produce skinny faces instead), this way we have a more predicable
> version of face flip.
> if you happened to have many tri pairs selected some skinny, some not
> - and happened to want to flip the edges of each pair - then you're
> still out of luck, but this is becoming a very specific use case.
> people can have scripts/addons for this sort of think IMHO.
> On Sat, Mar 3, 2012 at 1:57 AM, Jonathan Williamson
> <jonathan at cgcookie.com> wrote:
>> I have problem with it being removed. I actually only ever use rotate edge. Does anyone use face flip on a daily basis?
>> Jonathan Williamson
>> On Mar 2, 2012, at 7:18 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
>>> After BMesh merge I noticed "Face Flip" tool wasn't functional, but
>>> not tagged with BMESH_TODO (else I'd have noticed).
>>> As I understand it this tool swaps the direction of the edge between 2
>>> or more selected triangles.
>>> Is this tool worth adding back? - Its very similar to edge flip, the
>>> main advantage AFAIK is that in some cases its easier to select a
>>> bunch of triangle pairs - rather then the edge in-between each one.
>>> Think it would be better to add support for rotating multiple edges at
>>> once and keep this tool removed since it only worked with triangles
>>> and we have beauty fill for common cases where you want to get nicer
>>> - Campbell
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>> Bf-committers mailing list
>> Bf-committers at blender.org
> - Campbell
> Bf-committers mailing list
> Bf-committers at blender.org
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