[Bf-committers] Different Edge Colors for Meshes?

Campbell Barton ideasman42 at gmail.com
Sat Jun 30 17:45:09 CEST 2012


On Sat, Jun 30, 2012 at 4:42 PM, Tobias Oelgarte
<tobias.oelgarte at googlemail.com> wrote:
> Why the hard/complicated way?
>
> For me it would be enough to have just the option if i need it.
> Something like an unchecked checkbox in the object tab named "use custom
> wire color"/"custom wire color" and a per default inactive color
> selector. This would be entirely optional and the user could decide if
> he needs it (like i do at the moment) and which color he would find
> appropriate.

This is what I meant by a draw mode.

> We already use this feature for bone groups, why not also for meshes?
>
> Tobias Oelgarte
>
> Am 30.06.2012 15:29, schrieb Campbell Barton:
>> The problem with this is colors are already assigned meaning
>>
>> black - regular
>> orange - selected
>> green - group
>> blue - linked
>> grey - background set / dupligroup instance
>> white - transforming
>>
>> Some of these with lighter tints for being active.
>>
>> Here are a few ideas on ways around this - which I don't much like :S
>> - but came up with them since SebastianK was asking for this feature
>> recently/
>>
>> * Have a different draw mode that shows wire colors. (workaround and
>> not elegant but would work).
>>
>> * use some wire outline/halo... would give visual noise but could be
>> made to be OK... still dont like.
>>
>> * From discussion with Sebastian we thought it could be interesting to
>> show objects on the active layer differently.
>> Patch:
>> http://projects.blender.org/tracker/index.php?func=detail&aid=31380&group_id=9&atid=127
>>
>> Sebastian tried the patch... can't recall his exact response but we
>> agreed it didnt really work that well.
>>
>> A related topic is how colors should be assigned - per object or using
>> some rule based system so you dont have to manually mess about with
>> colors.
>>
>> On Sat, Jun 30, 2012 at 3:13 PM, Gaia<gaia.clary at machinimatrix.org>  wrote:
>>> I like that idea. I would like to go one step further and
>>> propose the function:
>>>
>>> - mark current selection with custom color
>>>
>>> With that function we could instantly support a whole
>>> lot of usage scenarios like:
>>>
>>> - select objects  ->  visual mark with custom color
>>> - select all duplicate vertices ->  visual mark with custom color
>>> - select loose edges and vertices ->  ...
>>> - etc ...
>>>
>>> It would also be nice to have multiple custom colors.
>>> But just one would already be very useful i think.
>>>
>>> cheers,
>>> Gaia
>>>
>>> On 30.06.2012 14:01, Tobias Oelgarte wrote:
>>>> In a current project i need to construct a mesh in between curves
>>>> (meshes with edges) of different objects. But it is very hard  to
>>>> distinguish the curves from each other or the current model from the
>>>> curves. Is there a way to give the edges of different meshes/objects a
>>>> different color?
>>>>
>>>> If not, could this be added as an display option for the object? I would
>>>> really like to see this more or less simple feature.
>>>>
>>>> Greetings from
>>>> Tobias Oelgarte
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
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>>
>>
>
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-- 
- Campbell


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