[Bf-committers] Different Edge Colors for Meshes?

Tobias Oelgarte tobias.oelgarte at googlemail.com
Sat Jun 30 16:42:21 CEST 2012

Why the hard/complicated way?

For me it would be enough to have just the option if i need it. 
Something like an unchecked checkbox in the object tab named "use custom 
wire color"/"custom wire color" and a per default inactive color 
selector. This would be entirely optional and the user could decide if 
he needs it (like i do at the moment) and which color he would find 

We already use this feature for bone groups, why not also for meshes?

Tobias Oelgarte

Am 30.06.2012 15:29, schrieb Campbell Barton:
> The problem with this is colors are already assigned meaning
> black - regular
> orange - selected
> green - group
> blue - linked
> grey - background set / dupligroup instance
> white - transforming
> Some of these with lighter tints for being active.
> Here are a few ideas on ways around this - which I don't much like :S
> - but came up with them since SebastianK was asking for this feature
> recently/
> * Have a different draw mode that shows wire colors. (workaround and
> not elegant but would work).
> * use some wire outline/halo... would give visual noise but could be
> made to be OK... still dont like.
> * From discussion with Sebastian we thought it could be interesting to
> show objects on the active layer differently.
> Patch:
> http://projects.blender.org/tracker/index.php?func=detail&aid=31380&group_id=9&atid=127
> Sebastian tried the patch... can't recall his exact response but we
> agreed it didnt really work that well.
> A related topic is how colors should be assigned - per object or using
> some rule based system so you dont have to manually mess about with
> colors.
> On Sat, Jun 30, 2012 at 3:13 PM, Gaia<gaia.clary at machinimatrix.org>  wrote:
>> I like that idea. I would like to go one step further and
>> propose the function:
>> - mark current selection with custom color
>> With that function we could instantly support a whole
>> lot of usage scenarios like:
>> - select objects  ->  visual mark with custom color
>> - select all duplicate vertices ->  visual mark with custom color
>> - select loose edges and vertices ->  ...
>> - etc ...
>> It would also be nice to have multiple custom colors.
>> But just one would already be very useful i think.
>> cheers,
>> Gaia
>> On 30.06.2012 14:01, Tobias Oelgarte wrote:
>>> In a current project i need to construct a mesh in between curves
>>> (meshes with edges) of different objects. But it is very hard  to
>>> distinguish the curves from each other or the current model from the
>>> curves. Is there a way to give the edges of different meshes/objects a
>>> different color?
>>> If not, could this be added as an display option for the object? I would
>>> really like to see this more or less simple feature.
>>> Greetings from
>>> Tobias Oelgarte
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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