[Bf-committers] Color to greyscale conversion - confusion

Knapp magick.crow at gmail.com
Mon Jun 25 10:44:18 CEST 2012


On Mon, Jun 25, 2012 at 10:19 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Sat, Jun 23, 2012 at 7:39 PM, Troy Sobotka <troy.sobotka at gmail.com> wrote:
>> On Jun 23, 2012 5:01 AM, "Campbell Barton" <ideasman42 at gmail.com> wrote:
>>
>>>
>>> - Texture and shading pipeline use rgb_to_bw() which treat RGB more
>>> evenly which might be better for shading when very un-even influences
>>> for RGB channels could be problematic for shading with textures of
>>> different colors (rgb_to_bw)
>>>
>>> - Where as with compositing - perceptual rgb->bw is much more
>>> important (rgb_to_grayscale)
>> g list
>>
>> Technically this is in the domain of LUTs once OCIO lands.
>>
>> The problem with attempting a non color aware approach is that it takes us
>> directly into the hard coded color domain again, as all values are assumed
>> 1:1 linear sRGB.
>>
>> With respect,
>> TJS
>
> Don't think lack of OCIO is an excuse for arbitrary/different hard
> coded conversions in our code.
> Will add comments to these functions to say we don't know why they are
> different and someone who has a clue could clear up the confusion one
> of these days :S

That makes no sense to me. When is this person going to show up? What
makes you think he will ever come? Best to find the answer now and not
incur any more debt.

-- 
Douglas E Knapp

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