[Bf-committers] Color to greyscale conversion - confusion
troy.sobotka at gmail.com
Sat Jun 23 19:39:25 CEST 2012
On Jun 23, 2012 5:01 AM, "Campbell Barton" <ideasman42 at gmail.com> wrote:
> - Texture and shading pipeline use rgb_to_bw() which treat RGB more
> evenly which might be better for shading when very un-even influences
> for RGB channels could be problematic for shading with textures of
> different colors (rgb_to_bw)
> - Where as with compositing - perceptual rgb->bw is much more
> important (rgb_to_grayscale)
Technically this is in the domain of LUTs once OCIO lands.
The problem with attempting a non color aware approach is that it takes us
directly into the hard coded color domain again, as all values are assumed
1:1 linear sRGB.
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