[Bf-committers] Temporary "global" storage

Jorge Rodriguez jorge at lunarworkshop.com
Fri Jun 22 11:32:49 CEST 2012


I agree, of course. What's bad is "extern float" like you said, and what's
also bad is putting it in RNA, so I ended up putting it the G struct. If
someone tells me that's not the right place for it then he better come up
with a better one or I'll just have to throw my hands up.

On Fri, Jun 22, 2012 at 1:35 AM, Jason Wilkins <jason.a.wilkins at gmail.com>wrote:

> Think about it for a couple of seconds though.  Something like "last
> button pressed" and "tooltip close time" really are globals.
>
> In what parallel dimension did another button get pressed last?
>
> In what other timeline did a tooltip close?
>
> I get that somebody once told you that global variables are bad but
> they are not.  What is bad is exposing the internal workings of
> something to another module that does not need to know.  This happens
> at all levels of code.
>
> So, don't just make an "extern float last_tooltip_close_time", but
> write a sensible interface for it like the other thousands of "global"
> functions in Blender.
>
> Even if someday we add dimensional sliding and time travel libraries
> to Blender I don't think it will be a big deal to modify the interface
> you make :-)
>
>
> On Thu, Jun 21, 2012 at 6:50 PM, Jorge Rodriguez
> <jorge at lunarworkshop.com> wrote:
> > Uncle_Entity suggested in IRC that I should try G or G.main. G has a lot
> of
> > assorted, almost random stuff in it. It's not the best place for it since
> > it's still a glorified global, but it's not serialized to disk and it
> > wouldn't have other averse consequences like exposing to Python scripts.
> I
> > think I'm going to try with this if others don't object.
> >
> > --
> > Jorge "Vino" Rodriguez
> > jorge at lunarworkshop.com
> > [ Tweet <http://twitter.com/vinobs> | Like <
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-- 
Jorge "Vino" Rodriguez
jorge at lunarworkshop.com
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