[Bf-committers] The Future of Blender Projects WAS meeting notes

Campbell Barton ideasman42 at gmail.com
Mon Jun 18 17:40:47 CEST 2012

On Mon, Jun 18, 2012 at 4:10 PM, Ethan Luo <congcong009 at gmail.com> wrote:
> 1, For Ocean Modifier, I hope there will be a better way to simulate the
> water interaction with boat or something above the wave. The currently fake
> workflow just pain for more details. FYI:
> http://www.blendernation.com/2012/03/20/ocean-dynamic-paint-particles/
> 2, Improved Outline System, sometimes it will be better to get a clean
> button to re-organize the linked source or unused texture, action,
> materials etc. Now I have to click each linked path and press X to clean
> them. And a reload button will be cool to refresh the linked objects,
> reopen is not the best way to save the time.
> 3, A better Muscle System? Shrinkwrap is not the best fake way to do this
> job.
> 4, And for PO translator, a real time translation env will cheers us to
> check the result immediately.

Bastien Montagne made an addon so we can edit translations within
blender recently, not sure if this is what you are referring to.

> 5, A better support for UTF-8 will be cool! If I compiled blender source
> code in a Chinese operation system, some system date var issue will throw
> me exception to finish the build process. And if I open browser in Blender
> to check my files, all the Chinese character will show cubes there. That is
> not cool.

Are you sure this is still a problem?

are now bytes, not strings, so there should be no encoding issues.

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