[Bf-committers] The Future of Blender Projects WAS meeting notes

Patrick Shirkey pshirkey at boosthardware.com
Mon Jun 18 07:09:28 CEST 2012


On Mon, June 18, 2012 3:16 am, Nahuel Belich wrote:
> Big plus for those two 1++ 
> some deep interaction of the dynamic sistems and particles will be
> aprecieted by a great plart of the comunity. Did someone check
> on http://physbam.stanford.edu/  i didn`t find any info about license so
> im not sure if this package would be usefull at all 
> An other imoprtant thing its an asset manager, how to keep track on every
> asset material, texture, link, etc  purge unused data blocks it would be
> usefull to. 
>
>


I would like to see more work done to integrate blender with cube engine.
Specifically exporting fully rigged models with the basic set of movements
 defined. Perhaps that is a usability issue but it is currently a very
difficult procedure and I have been using blender for a few years.

I recently attempted that with the Big Buck Bunny models and it was a very
painful process.


--
Patrick Shirkey
Boost Hardware Ltd



>
>
> ________________________________
>  De: Gianmichele Mariani <g.mariani at liquidnet.it>
> Para: bf-blender developers <bf-committers at blender.org>
> Enviado: domingo, 17 de junio de 2012 21:10
> Asunto: Re: [Bf-committers] The Future of Blender Projects WAS meeting
> notes
>
> Main focus for 2.7/.8 series? A full dependency graph for sure. Possibly
> bring more nodes into the core of blender (particles, rigging, fx)
>
>
>
>
> On Mon, Jun 18, 2012 at 12:48 AM, Mike Belanger
> <mikejamesbelanger at gmail.com
>> wrote:
>
>> I'm really happy about the last few years of Blender development.  But I
>> sort of miss the built-like-a-tank stability of 2.4x series.  It'd be
>> nice
>> to focus on stability, bug-fixes for a while.
>>
>> I know that isn't as cool as an open-project though :P
>>
>> Mike
>> On 2012-06-17, at 7:33 PM, Knapp wrote:
>>
>> >> - Ton also invites people to think of post 2.6 projects. A special
>> focus for 2.7x and 2.8x? Suggestion: in all of 2013, BF focus on Blender
>> itself (no open movies!).
>> >>
>> >
>> > Could you enplane this a bit more?
>> >
>> > IMO VERY HO
>> > I would like to see a project that pushes fog, clouds, sea, smoke and
>> > water effects and unifies them. Perhaps a classic Greek / Roman
>> > sailing adventure?
>> > Integration of Particles and Array mods could use some work.
>> > --
>> > Douglas E Knapp
>> >
>> > Creative Commons Film Group, Helping people make open source movies
>> > with open source software!
>> > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>> >
>> > Massage in Gelsenkirchen-Buer:
>> > http://douglas.bespin.org/tcm/ztab1.htm
>> > Please link to me and trade links with me!
>> >
>> > Open Source Sci-Fi mmoRPG Game project.
>> > http://sf-journey-creations.wikispot.org/Front_Page
>> > http://code.google.com/p/perspectiveproject/
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-committers
>>
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--
Patrick Shirkey
Boost Hardware Ltd


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