[Bf-committers] The Future of Blender Projects WAS meeting notes
g.mariani at liquidnet.it
Mon Jun 18 02:10:43 CEST 2012
Main focus for 2.7/.8 series? A full dependency graph for sure. Possibly
bring more nodes into the core of blender (particles, rigging, fx)
On Mon, Jun 18, 2012 at 12:48 AM, Mike Belanger <mikejamesbelanger at gmail.com
> I'm really happy about the last few years of Blender development. But I
> sort of miss the built-like-a-tank stability of 2.4x series. It'd be nice
> to focus on stability, bug-fixes for a while.
> I know that isn't as cool as an open-project though :P
> On 2012-06-17, at 7:33 PM, Knapp wrote:
> >> - Ton also invites people to think of post 2.6 projects. A special
> focus for 2.7x and 2.8x? Suggestion: in all of 2013, BF focus on Blender
> itself (no open movies!).
> > Could you enplane this a bit more?
> > IMO VERY HO
> > I would like to see a project that pushes fog, clouds, sea, smoke and
> > water effects and unifies them. Perhaps a classic Greek / Roman
> > sailing adventure?
> > Integration of Particles and Array mods could use some work.
> > --
> > Douglas E Knapp
> > Creative Commons Film Group, Helping people make open source movies
> > with open source software!
> > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> > Massage in Gelsenkirchen-Buer:
> > http://douglas.bespin.org/tcm/ztab1.htm
> > Please link to me and trade links with me!
> > Open Source Sci-Fi mmoRPG Game project.
> > http://sf-journey-creations.wikispot.org/Front_Page
> > http://code.google.com/p/perspectiveproject/
> > _______________________________________________
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> > Bf-committers at blender.org
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