[Bf-committers] BMesh undo proposal

Nicholas Bishop nicholasbishop at gmail.com
Sat Jun 16 22:19:35 CEST 2012


I'm looking into implementing undo/redo for BMesh that doesn't require
making a full copy of the mesh each time. I'm interested in this for
dynamic-topology sculpting, but it should be useful for regular Edit
Mode too.

I've got some minimal code and a wiki doc describing it here:

The code is quite incomplete still, but works for simple cases. I'd be
interested to hear any thoughts or potential issues...


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