[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sat Jun 9 23:07:44 CEST 2012


Cheers¡

Daniel Salazar
patazstudio.com


On Sat, Jun 9, 2012 at 3:06 PM, Thomas Dinges <blender at dingto.org> wrote:

> You should not lose any data, but rendering in 3D will stop of course in
> the meantime.
>
> Thomas
>
> Am 09.06.2012 23:02, schrieb Daniel Salazar - 3Developer.com:
> > Thanks Thomas, if i switch to BI, tweak the settings and switch back to
> > Cycles will i not loose any data or configuration? Will the the change
> > still have an effect even with cycles enabled?
> >
> > cheers¡
> >
> > Daniel Salazar
> > patazstudio.com
> >
> >
> > On Sat, Jun 9, 2012 at 2:59 PM, Thomas Dinges<blender at dingto.org>
>  wrote:
> >
> >> I am not offended, but if you or someone else says that one of my
> >> commits broke something it's my obligation to check that and that takes
> >> time.
> >>
> >> All I did was a code cleanup, which removed some code inside Cycles,
> >> which simply does not affect general Texture pipeline at all.
> >> The reorganized textures in the Cycles Shading system are there since
> >> Cycles was in Trunk, and the Texture UI indeed is different between BI
> >> and Internal, something that is also present since Cycles is in Trunk...
> >>
> >> The Textur Workflow for that in Cycles is still WIP from what I remember
> >> though, Basic Color modification options for Textures still need to be
> >> added. For now just change back to Internal if you want to modify a
> >> texture and some fancy option there.
> >>
> >> Thomas
> >>
> >>
> >> Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com:
> >>> Wait, do you feel personally offended because i might have confused a
> >>> problem with one of your commits and failed to point to the exact
> >> culprit?
> >>> Im the idiot then, i never attacked you! Feel free to point me to the
> >>> correct commit, however if you want to be offended i can do better than
> >>> that :)
> >>>
> >>> Back to business, the issue is changing the rendering context seems to
> >>> change the texture UI in all contexts. I can not link the old
> procedural
> >>> textures to a modifier when cycles is enabled. This is a problem
> because
> >>> blender internal textures are extremly powerful as stand alone textures
> >>> (can do ramps and a lot more without nodes). This helps with uses
> outside
> >>> of the shading system. This is why I ask, whats the plan? Are we
> leaving
> >>> the old textures forever available for this uses? Im away from my pc
> but
> >>> will do demo files later
> >>>
> >>> peace
> >>>
> >>> Daniel Salazar
> >>> patazstudio.com
> >>>
> >> --
> >> Thomas Dinges
> >> Blender Developer, Artist and Musician
> >>
> >> www.dingto.org
> >>
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> >>
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>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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