[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

Thomas Dinges blender at dingto.org
Sat Jun 9 23:06:10 CEST 2012


You should not lose any data, but rendering in 3D will stop of course in 
the meantime.

Thomas

Am 09.06.2012 23:02, schrieb Daniel Salazar - 3Developer.com:
> Thanks Thomas, if i switch to BI, tweak the settings and switch back to
> Cycles will i not loose any data or configuration? Will the the change
> still have an effect even with cycles enabled?
>
> cheers¡
>
> Daniel Salazar
> patazstudio.com
>
>
> On Sat, Jun 9, 2012 at 2:59 PM, Thomas Dinges<blender at dingto.org>  wrote:
>
>> I am not offended, but if you or someone else says that one of my
>> commits broke something it's my obligation to check that and that takes
>> time.
>>
>> All I did was a code cleanup, which removed some code inside Cycles,
>> which simply does not affect general Texture pipeline at all.
>> The reorganized textures in the Cycles Shading system are there since
>> Cycles was in Trunk, and the Texture UI indeed is different between BI
>> and Internal, something that is also present since Cycles is in Trunk...
>>
>> The Textur Workflow for that in Cycles is still WIP from what I remember
>> though, Basic Color modification options for Textures still need to be
>> added. For now just change back to Internal if you want to modify a
>> texture and some fancy option there.
>>
>> Thomas
>>
>>
>> Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com:
>>> Wait, do you feel personally offended because i might have confused a
>>> problem with one of your commits and failed to point to the exact
>> culprit?
>>> Im the idiot then, i never attacked you! Feel free to point me to the
>>> correct commit, however if you want to be offended i can do better than
>>> that :)
>>>
>>> Back to business, the issue is changing the rendering context seems to
>>> change the texture UI in all contexts. I can not link the old procedural
>>> textures to a modifier when cycles is enabled. This is a problem because
>>> blender internal textures are extremly powerful as stand alone textures
>>> (can do ramps and a lot more without nodes). This helps with uses outside
>>> of the shading system. This is why I ask, whats the plan? Are we leaving
>>> the old textures forever available for this uses? Im away from my pc but
>>> will do demo files later
>>>
>>> peace
>>>
>>> Daniel Salazar
>>> patazstudio.com
>>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



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