[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sat Jun 9 23:02:15 CEST 2012

Thanks Thomas, if i switch to BI, tweak the settings and switch back to
Cycles will i not loose any data or configuration? Will the the change
still have an effect even with cycles enabled?


Daniel Salazar

On Sat, Jun 9, 2012 at 2:59 PM, Thomas Dinges <blender at dingto.org> wrote:

> I am not offended, but if you or someone else says that one of my
> commits broke something it's my obligation to check that and that takes
> time.
> All I did was a code cleanup, which removed some code inside Cycles,
> which simply does not affect general Texture pipeline at all.
> The reorganized textures in the Cycles Shading system are there since
> Cycles was in Trunk, and the Texture UI indeed is different between BI
> and Internal, something that is also present since Cycles is in Trunk...
> The Textur Workflow for that in Cycles is still WIP from what I remember
> though, Basic Color modification options for Textures still need to be
> added. For now just change back to Internal if you want to modify a
> texture and some fancy option there.
> Thomas
> Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com:
> > Wait, do you feel personally offended because i might have confused a
> > problem with one of your commits and failed to point to the exact
> culprit?
> > Im the idiot then, i never attacked you! Feel free to point me to the
> > correct commit, however if you want to be offended i can do better than
> > that :)
> >
> > Back to business, the issue is changing the rendering context seems to
> > change the texture UI in all contexts. I can not link the old procedural
> > textures to a modifier when cycles is enabled. This is a problem because
> > blender internal textures are extremly powerful as stand alone textures
> > (can do ramps and a lot more without nodes). This helps with uses outside
> > of the shading system. This is why I ask, whats the plan? Are we leaving
> > the old textures forever available for this uses? Im away from my pc but
> > will do demo files later
> >
> > peace
> >
> > Daniel Salazar
> > patazstudio.com
> >
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
> www.dingto.org
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list