[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47629] trunk/blender/intern/cycles: Cycles / Cleanup:

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sat Jun 9 22:34:24 CEST 2012


Wait, do you feel personally offended because i might have confused a
problem with one of your commits and failed to point to the exact culprit?
Im the idiot then, i never attacked you! Feel free to point me to the
correct commit, however if you want to be offended i can do better than
that :)

Back to business, the issue is changing the rendering context seems to
change the texture UI in all contexts. I can not link the old procedural
textures to a modifier when cycles is enabled. This is a problem because
blender internal textures are extremly powerful as stand alone textures
(can do ramps and a lot more without nodes). This helps with uses outside
of the shading system. This is why I ask, whats the plan? Are we leaving
the old textures forever available for this uses? Im away from my pc but
will do demo files later

peace

Daniel Salazar
patazstudio.com


On Sat, Jun 9, 2012 at 3:24 AM, Thomas Dinges <blender at dingto.org> wrote:

> Daniel,
> my commit has nothing to do with textures outside of the Cycles shading
> context, it should not affect textures for scultping etc.
> I mainly cleaned up some old references to textures, which are not
> available in the Cycles shaders since November 2011. Again, Cycles
> Shader system only!
>
> So the next time you accuse someone that his commit broke something, I
> suggest to double check if that is really the exact revision the issue
> is introduced, before start moaning on the mailing list. ;-)
>
> Am 09.06.2012 06:57, schrieb Daniel Salazar - 3Developer.com:
> > The textures used for modifiers, sculpting and other non material tasks
> > are severely limited by this commit. I can't even color ramp a texture
> > anymore! What's the plan here?
> >
> > Daniel Salazar
> > patazstudio.com
> >
> >
> > On Fri, Jun 8, 2012 at 2:17 PM, Thomas Dinges<blender at dingto.org>
>  wrote:
> >
> >> Revision: 47629
> >>
> >>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47629
> >> Author:   dingto
> >> Date:     2012-06-08 20:17:02 +0000 (Fri, 08 Jun 2012)
> >> Log Message:
> >> -----------
> >> Cycles / Cleanup:
> >> * All references to old textures should now be finally removed.
> >>
> >> Modified Paths:
> >> --------------
> >>     trunk/blender/intern/cycles/app/cycles_xml.cpp
> >>     trunk/blender/intern/cycles/render/nodes.cpp
> >>
> >> Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp
> >> ===================================================================
> >> --- trunk/blender/intern/cycles/app/cycles_xml.cpp      2012-06-08
> >> 19:57:28 UTC (rev 47628)
> >> +++ trunk/blender/intern/cycles/app/cycles_xml.cpp      2012-06-08
> >> 20:17:02 UTC (rev 47629)
> >> @@ -392,9 +392,9 @@
> >>                         snode = dist;
> >>                 }
> >>                 else if(string_iequals(node.name(), "wave_texture")) {
> >> -                       WaveTextureNode *wood = new WaveTextureNode();
> >> -                       xml_read_enum(&wood->type,
> >> WaveTextureNode::type_enum, node, "type");
> >> -                       snode = wood;
> >> +                       WaveTextureNode *wave = new WaveTextureNode();
> >> +                       xml_read_enum(&wave->type,
> >> WaveTextureNode::type_enum, node, "type");
> >> +                       snode = wave;
> >>                 }
> >>                 else if(string_iequals(node.name(), "normal")) {
> >>                         snode = new NormalNode();
> >>
> >> Modified: trunk/blender/intern/cycles/render/nodes.cpp
> >> ===================================================================
> >> --- trunk/blender/intern/cycles/render/nodes.cpp        2012-06-08
> >> 19:57:28 UTC (rev 47628)
> >> +++ trunk/blender/intern/cycles/render/nodes.cpp        2012-06-08
> >> 20:17:02 UTC (rev 47629)
> >> @@ -695,7 +695,7 @@
> >>   ShaderEnum WaveTextureNode::type_enum = wave_type_init();
> >>
> >>   WaveTextureNode::WaveTextureNode()
> >> -: TextureNode("marble_texture")
> >> +: TextureNode("wave_texture")
> >>   {
> >>         type = ustring("Bands");
> >>
> >>
> >> _______________________________________________
> >> Bf-blender-cvs mailing list
> >> Bf-blender-cvs at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
> >>
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list