[Bf-committers] Masks are not only for Mattes

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Jun 5 04:14:11 CEST 2012

Oh for the Exeter video jump to min 11:00

Daniel Salazar

On Mon, Jun 4, 2012 at 8:01 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> I've been testing the cool mask editor and have detected that it is
> too centered around the matte workflow. Rotoscoping is one big use of masks
> but it is not the only one by far
> Another big (arguably bigger) use case for masks is to localize composite
> effects
> In the making of of Exeter Shot by alex roman you can see the heavy use of
> power windows and other kinds of masks to colorize, darken, etc zones of
> the composition
> https://vimeo.com/8217700
> We got to rethink how to present the masking tools not as something
> strictly attached to a footage but something of regular use in the
> compositor for any scene, even fully generated
> Part of the solution can be to allow a compositor viewer to feed the mask
> editor, this way we can see the composited results under the masks. Similar
> to my simple design from more than a year ago that used the image viewer to
> both edit masks and also load the viewer result
> https://docs.google.com/drawings/d/15LEi9SAE4KcsIOdWX16iPoSXhCjM0vA1ws6KxF4Dhzk/edit?authkey=CJ7U-dQK&authkey=CJ7U-dQK
> Another problem is the difficulty to manage multiple masks at once. The
> current workflow contemplates editing of one mask, if you need another mask
> you need to disable the current one and create a new mask databloq. Even
> with layers available they can only be retrieved as a single mask in the
> compositor, hence being useful for a single effect. In practice you will
> need many fully independant masks acting in a single composite. One for
> colorizing some part, one for darkening, one or two for blurring, etc.
> Cheers
> Daniel Salazar
> patazstudio.com

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