[Bf-committers] Viewport FX Design
jason.a.wilkins at gmail.com
Fri Jun 1 08:06:04 CEST 2012
I'm starting to realize that this document is going to be huge.
Getting it completely written may take several more days.
I added more details on replacing the OpenGL transformation stack
since Alex is going to start on that for OpenGL ES 2.0 compatibility.
On Thu, May 31, 2012 at 6:17 AM, Jason Wilkins
<jason.a.wilkins at gmail.com> wrote:
> I'm starting to write up a better breakdown of Viewport FX here:
> It is still very rough, but it looks like it is going to be pretty
> long, so it is probably a good idea to let people see it as soon as
> possible. Help me beat this into shape.
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