[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43739] trunk/blender/source/blender/ modifiers/intern/MOD_boolean_util.c: Fix #30000: Boolean modifier messing up multi material
Carsten Wartmann
cw at blenderbuch.de
Mon Jan 30 13:27:56 CET 2012
Am 29.01.2012 17:00, schrieb Sergey Sharybin:
> Hi,
>
> It's kind of already implemented. The problem is: modifier can't add new
> materials to object, so if right operand (which is getting subtracted) has
"Can't add" means the modifier has no access? Or a Blender limitation?
I am not a dev, so I cant imagine why this could be ;-) Add a new slot,
link a material to it is something I have done in Python many times.
> some materials which doesn't exist in left operand (from which
> object subtracts) there'll be some artifacts in texturing. The only way for
> now is to manually add material from right operand to left operand and then
> they should be nicely reused.
Indeed! Thats great for my purpose.
Thanks for clarify this. Needs to put somewhere in the docs.
Carsten
--
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
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