[Bf-committers] Fluid Sim Status

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Jan 19 13:48:03 CET 2012


 I've been informed this feature is commented out in the code. This is
really bad news, time control is a fundamental feature for the fluid sim.
Please could this be solved ASAP?

Daniel Salazar
patazstudio.com


On Wed, Jan 18, 2012 at 7:30 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> It get's worst, I was about to animate the time factor and it seems it's
> gone in 2.5 together with the viscosity factor!
>
>
> http://wiki.blender.org/index.php/Doc:2.4/Manual/Physics/Fluid#Animating_Fluid_Property_Changes
>
> really bad time to figure this out :s
>
> Daniel Salazar
> patazstudio.com
>
>
>
> On Wed, Jan 18, 2012 at 1:42 PM, Daniel Salazar - 3Developer.com <
> zanqdo at gmail.com> wrote:
>
>> Thank you, that's exactly the reason. I have asked Pete Larabell to
>> investigate about limiting total "volume" instead of a single single side
>> resolution. Seems like the logical way of doing it specially for non cubic
>> domains!
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>>
>> On Wed, Jan 18, 2012 at 6:47 AM, Brecht Van Lommel <
>> brechtvanlommel at pandora.be> wrote:
>>
>>> The simulation scale limit should be safe to remove. The resolution
>>> limit has a reason, the fluid sim code uses 32 bit int's for indexing,
>>> and those will overflow with too high resolution. At least if there
>>> are 1024^3 cells I think that is roughly the limit when the domain is
>>> a cube. A domain with resolution > 1024 in one dimension but lower in
>>> the others might work, when the total number of cells is still smaller
>>> than 1024^3.
>>>
>>> Brecht.
>>>
>>> On Wed, Jan 18, 2012 at 7:10 AM, Daniel Salazar - 3Developer.com
>>> <zanqdo at gmail.com> wrote:
>>> > So nobody is interested or available? Do I need to pull strings
>>> harder? :)
>>> > I'm talking minor fixes and improvements at first.
>>> >
>>> > Daniel Salazar
>>> > patazstudio.com
>>> >
>>> > On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com <
>>> > zanqdo at gmail.com> wrote:
>>> >
>>> >>  I'm a regular user of the fluid sim since it's integration in Blender
>>> >> and I'm not liking the current state of it. Not even bug reports are
>>> >> taken care of. I find the sim is really good and an essential part of
>>> >> my work. I'd like to see what can be done to give it a much needed
>>> >> push. Are any interested developers around?
>>> >>
>>> >> A couple of specific issues I think I could solve my self but need
>>> >> clearance first are: Resolution is clamped to 1024, why? can I safely
>>> >> increase it? Simulation Scale is clamped to only 10m, again why? can I
>>> >> change it?
>>> >>
>>> >> Daniel Salazar
>>> >> patazstudio.com
>>> >>
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>>
>>
>


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