[Bf-committers] Fluid Sim Status

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Jan 18 20:42:29 CET 2012


Thank you, that's exactly the reason. I have asked Pete Larabell to
investigate about limiting total "volume" instead of a single single side
resolution. Seems like the logical way of doing it specially for non cubic
domains!

Daniel Salazar
patazstudio.com


On Wed, Jan 18, 2012 at 6:47 AM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> The simulation scale limit should be safe to remove. The resolution
> limit has a reason, the fluid sim code uses 32 bit int's for indexing,
> and those will overflow with too high resolution. At least if there
> are 1024^3 cells I think that is roughly the limit when the domain is
> a cube. A domain with resolution > 1024 in one dimension but lower in
> the others might work, when the total number of cells is still smaller
> than 1024^3.
>
> Brecht.
>
> On Wed, Jan 18, 2012 at 7:10 AM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
> > So nobody is interested or available? Do I need to pull strings harder?
> :)
> > I'm talking minor fixes and improvements at first.
> >
> > Daniel Salazar
> > patazstudio.com
> >
> > On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com <
> > zanqdo at gmail.com> wrote:
> >
> >>  I'm a regular user of the fluid sim since it's integration in Blender
> >> and I'm not liking the current state of it. Not even bug reports are
> >> taken care of. I find the sim is really good and an essential part of
> >> my work. I'd like to see what can be done to give it a much needed
> >> push. Are any interested developers around?
> >>
> >> A couple of specific issues I think I could solve my self but need
> >> clearance first are: Resolution is clamped to 1024, why? can I safely
> >> increase it? Simulation Scale is clamped to only 10m, again why? can I
> >> change it?
> >>
> >> Daniel Salazar
> >> patazstudio.com
> >>
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