[Bf-committers] blender UI state

Damir Prebeg blend.factory at gmail.com
Wed Jan 18 16:39:39 CET 2012


I agree with everything said. Blender interface currently looks
unfinished and more as a testing field for different 3D tools. Someone
has had nice idea what to do with but it looks like he lost that idea
and now UI floats as unfinished experiment.

big +1.

On 18 January 2012 13:07, mindrones <mindrones at gmail.com> wrote:
> Hi,
>
> big +1 from me.
>
>
> On 18 January 2012 12:33, Vilem Novak <pildanovak at post.cz> wrote:
>> no tabs,
>
> +1, IMO the paradigm used for contexts should be used also in panels,
> adding a new row of tab icons to avoid scrolling
>
>> endless scrolling
>
> big +1
>
>> and inconsistent height of ui thanks to the folding of various panels and even changing the order of the panels(with tablet very easily accidental).
>
> +1
>
> re: adaptive ui panels diomensions, it's very annoying how the ui
> shrinks removing pieces of labels text, it makes no sense to me
>
>> last operator area and tool area conflicting
>
> +1
>
>>  forces you go fullscreen and back all the time.
>
> on a small monitor, definitely agree
>
>
> This is one of those things that makes me a bit "angry" when new cool
> features are added in. It makes no sense to me to have a new fantastic
> modifier and leep basic problems unsolved.
>
> An example being the outliner not being consistent: clicking on a mesh
> icon brings you in edit more, or clicking on a constraint takes you to
> the constraints context, but then clicking on a material icon doesn't,
> why?
> Another example is when you rename objects and their constraints
> update the referenced object, but in some other relationships cases,
> renaming objects brakes the relationship, and so on.
> Or, you can do actions on hidden but selectable objects, and suddenly
> you find objects in weird places.
> I know you are supposed to know what you are doing but often you're
> tired, or objects are spanned in too many layer to recall them all, so
> a good UI should help you.
>
> After all Blender is the machine, I'm the human!
>
> UI and workflow are much more important things than new features,
> because you use them everyday over and over.
> It would be fantastic to see a project only focused on fixing
> annoyances/inconsistencies and on improving efficiency.
>
> And btw, I miss the OOPS :/
>
> Regards,
> Luca
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