[Bf-committers] Fluid Sim Status

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Jan 18 13:47:03 CET 2012


The simulation scale limit should be safe to remove. The resolution
limit has a reason, the fluid sim code uses 32 bit int's for indexing,
and those will overflow with too high resolution. At least if there
are 1024^3 cells I think that is roughly the limit when the domain is
a cube. A domain with resolution > 1024 in one dimension but lower in
the others might work, when the total number of cells is still smaller
than 1024^3.

Brecht.

On Wed, Jan 18, 2012 at 7:10 AM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> So nobody is interested or available? Do I need to pull strings harder? :)
> I'm talking minor fixes and improvements at first.
>
> Daniel Salazar
> patazstudio.com
>
> On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com <
> zanqdo at gmail.com> wrote:
>
>>  I'm a regular user of the fluid sim since it's integration in Blender
>> and I'm not liking the current state of it. Not even bug reports are
>> taken care of. I find the sim is really good and an essential part of
>> my work. I'd like to see what can be done to give it a much needed
>> push. Are any interested developers around?
>>
>> A couple of specific issues I think I could solve my self but need
>> clearance first are: Resolution is clamped to 1024, why? can I safely
>> increase it? Simulation Scale is clamped to only 10m, again why? can I
>> change it?
>>
>> Daniel Salazar
>> patazstudio.com
>>
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