[Bf-committers] Antw.: Fluid Sim Status
Thomas Dinges
blender at dingto.org
Wed Jan 18 10:11:58 CET 2012
Ask Daniel Genrich, he is the fluid module owner. ;)
Sent from my mobile device
----- Reply message -----
Von: "Daniel Salazar - 3Developer.com" <zanqdo at gmail.com>
An: "bf-blender developers" <bf-committers at blender.org>
Betreff: [Bf-committers] Fluid Sim Status
Datum: Mi., Jan. 18, 2012 07:10
So nobody is interested or available? Do I need to pull strings harder? :)
I'm talking minor fixes and improvements at first.
Daniel Salazar
patazstudio.com
On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:
> I'm a regular user of the fluid sim since it's integration in Blender
> and I'm not liking the current state of it. Not even bug reports are
> taken care of. I find the sim is really good and an essential part of
> my work. I'd like to see what can be done to give it a much needed
> push. Are any interested developers around?
>
> A couple of specific issues I think I could solve my self but need
> clearance first are: Resolution is clamped to 1024, why? can I safely
> increase it? Simulation Scale is clamped to only 10m, again why? can I
> change it?
>
> Daniel Salazar
> patazstudio.com
>
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