[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43428] trunk/blender: Carve booleans library integration
Carsten Wartmann
cw at blenderbuch.de
Tue Jan 17 17:26:28 CET 2012
Am 16.01.2012 17:46, schrieb Sergey Sharybin:
> Revision: 43428
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43428
> Author: nazgul
> Date: 2012-01-16 16:46:00 +0000 (Mon, 16 Jan 2012)
> Log Message:
> -----------
> Carve booleans library integration
> ==================================
>
> Merging Carve library integration project into the trunk.
Hey Sergey,
some of my work always was only (in Production constraints) possible
with booleans (so I followed the carve branch closely). Imagine a
jawbone I need to cut along a plane (ok Cube) and then visualize the
drilling of a hole into it with a medical drill. So I am very happy with
a boolean that is more robust. Some first tests showed that there are
much (if any!) artifacts. However I had to learn that my old scenes are
often need to be redone, thats because I used many times tricks to get
the old booleans working at all...
For example I made a planar cut then in this mesh the drilling
difference modifier borked and I need to separate the cutted plane and
then use the difference on this. This worked with the old booleans, this
kind of "open" objects do not work anymore. But this is in most cases
ok, if not I can still use a solidify mod.
So thanks for this great addition to Blender! Is it the third boolean
code or the fourth? ;-)
Carsten
--
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
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