[Bf-committers] Depsgraph proposal

bjornmose at gmx.net bjornmose at gmx.net
Sat Jan 14 12:54:21 CET 2012


Am 19.12.2011 08:11, schrieb Ton Roosendaal:
> Hi all,
>
> Here's a proposal for how to split the depsgraph work in parts;
> hopefully it helps getting this project running that way. There's also
> a link to an excellent analysis from Joshua!
>
> http://wiki.blender.org/index.php/User:Ton/Depsgraph_2012
>
> Thanks,
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
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A lot  of very important (IMHO) views were already expressed.
Matt gave a petty good overview  on 'other' things to keep in mind!
After a brief thinking over it I don't know  if there is a smart 
solution for soft objects meeting other soft objects.
Not thinking soft-bodies code is wrong .. it works !  It is interaction 
.... and a lot of parallel processing could be ' levelled up ' if only 
the caller would be dependency aware ..  enough ranting ... grumpy old 
software pro spoke .


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