[Bf-committers] Collada importer/exporter kickout

johannes amorosa johannes.amorosa at googlemail.com
Tue Jan 10 12:30:04 CET 2012


Offtopic: How far is Alembic support in Blender? (I apologize I don't wan't
to start a flame war)
johannes

On 10 January 2012 11:15, Ton Roosendaal <ton at blender.org> wrote:

> Hi,
>
> The Collada conformance suite is not working, and working on it won't help
> anything.
> I wrote about this here;
> http://code.blender.org/index.php/2011/10/collada-momentum/
>
> Collada just has no reference stakeholder(s) (like how fbx was native for
> motionbuilder).
> Blender would be the worst stakeholder for it even, since we have the
> awesome .blend :)
>
> Much better stakeholders would be Linden Labs (2nd life), or CryTek... or
> Daz? Three names of companies who make plenty of dollars with software
> licensing. Why don't they put an employee as developer in our team, to
> ensure Collada exports smoothly for their products?
>
> I even wouldn't mind a (python) addon "Export to DazCollada, CryCollada,
> 2ndLifeCollada, etc. It's how collada has been designed to work anyway...
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 10 Jan, 2012, at 0:25, Sebastian wrote:
>
> > COLLADA has a great conformance test suite at
> > http://www.khronos.org/conformance/implementers/collada/
> >
> > It's being made available for free and I've already seen Blender results
> > uploaded some time ago.
> >
> >
> >
> > On 09.01.2012 23:52, spatial wrote:
> >>> For the COLLADA community Blender is definitely one of the most
> >>> important stakeholders to stop supporting COLLADA would make things in
> >>> DCC exchange even worse.
> >> I agree. Not to mention all those who co use it alongside LW , all of
> >> DAZ products....etc.
> >>
> >> I actually tried to avoid a discussion here since a long time,
> >> but topic is too important.
> >>
> >> First, kicking out collada from blender doesn't help anyone. None of the
> >> "common" interexchange formats is that reliable / support all features.
> >> To have at least a second format as a backup strategy,  if a certain
> >> features arent't supported / have some unreliable results, is a "must
> >> have" in every cross application enviroment.
> >>
> >> And btw, blenders FBX import is, from my experience, still not as
> >> reliable as it should be, to actually replace collada. (sorry, this is
> >> no actual bashing... its already great what has been archived...
> >> especially if you consider that it is allways pain in the ass, to
> >> support such a complex exchange format)
> >>
> >>> We are currently discussing further financing of OpenCOLLADA and will
> >>> spend more time the next months on bugfixing and conformance tests.
> >>>
> >> Sorry to say this, but this is one of the mayor reasons I have to post
> this:
> >>
> >> Conformance tests do only help a little to 0
> >> The big _advantage_ fbx has, is a working reference application called
> maya.
> >>
> >> No conformance test can actually be that foolproof to support all
> >> features and variations. So by this simple unoffical agreement,"if it
> >> doesn't work in maya - it is broken", users and developers have an ideal
> >> platform to discuss errors / find workarounds.  This greatly avoids the
> >> "picking in the dark" situation all developers currently face with
> >> collada. Even if a dev doesn't have access to it, in a lot of cases, he
> >> can track down problems reported by users who do provide a simple
> >> screenshot.
> >>
> >> Could this collada reference application be Blender ?
> >> For me this is a very attractive idea, but also, I'm very aware of the
> fact,
> >> that I'm opening a can of worms I'm actually in no way in the right
> >> position to touch.
> >>
> >> Anyway just my 2 cents on this.
> >> chris
> >>
> >>
> >>
> >>
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-- 
++++++++++++++
johannes amorosa
twitter: jamorosa
http://iamnotamus.de


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