[Bf-committers] Collada importer/exporter kickout

Juan Linietsky reduzio at gmail.com
Mon Jan 9 04:16:56 CET 2012


>
>
> but as it is right now it does support animations, in my opinion(which
> i know doesn't amount to much right now) we need an equivalent to start
> with before it gets tore out. i agree it needs to be python like the
> rest,but to rip it out now and (no offense Juan) replace it with
> something that requires more work just to bring it back up to where it
> is now would be silly imho.


I'm not sure what you mean, but just in case it was a typo, what i
submitted does support animations fine,
and even bakes IK and constraints when exporting (something the current one
using OC doesn't).
The only real missing thing in what I submitted is
1) Cleaning up the export options (enable/disable stuff)
2) Morphs
3) Optimizing keyframes, like the FBX exporter
4) Fixing a bug or two because It wasn't tested as widely, only in some
specific projects with some clients.

Other than that, it exports everything fine and is as small as it can get.
The reason why this exporter is not 100% nice and polished is because I
didn't write this for inclusion into Blender, I wrote it because I got
tired of waiting for the Collada exporter to actually work, so I made my
own in a weekend. I'm not interested in mantaining it for the Blender
community either (I don't have enough time), and I'm only submitting it now
because I see that after half a decade, Blender is still going nowhere in
the Collada support.
At this point, it seems to me that most of the Blender developers really
either don't care about ir or have more important things to do than
supporting an open export format.

So in short, I submitted code that works, and should be very easy to
mantain due to the compact size (it's MUCH simpler than the FBX exporter
and it exports about the same information). If you guys want to take it
over and integrate it into Blender, go ahead, else i'll keep mantaining it
for my  own purposes and according to the needs of my clients.
I appreciate enormously the work the community has put into Blender, but
this is as much as I can contribute back for now.

Cheers

Juan Linietsky


More information about the Bf-committers mailing list