[Bf-committers] Collada importer/exporter kickout

Ton Roosendaal ton at blender.org
Sat Jan 7 12:30:41 CET 2012


Hi,

I realize the proposal was harsh, but it was meant as a public statement as well (to khronos, opencollada team, etc). I don't want to blame it on the hard working devs here. We do have collada IO work at some level, and that has been proven useful in several cases. The job is just incredible hard to achieve.

To move forward:

- userts who successfully applied .dae could also check whether another exchange format would have done the job as good. Tried FBX?

- note that for basic mesh (+uv) export, a quite simple script could do the job already. It is probably a few days job for a py scripter. 

- we are currently including about 100 MB of opencollada libs to make a feature work that's meant to be able to exchange (I+O) full shots or game environments, with character animation and so on. That's what Collada was designed for, and that's a target we can't support.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 6 Jan, 2012, at 21:21, Morten Mikkelsen wrote:

>> 
>> 1) Official announcement that Blender drops Collada support
>> 2) Move Collada support into a branch, out of trunk
>> 3) Create a tracker "orphanage" or "branches" or so, where we put all
>> reports that are not in support (anymore).
>> 
>> 
> I just want to say though I am not up for the challenge of taking over on
> this sub project I would be sad to see Collada support taken out of trunk.
> I use it often also with skinning export. I know many users do and
> eventhough I understand everyone's frustration I prefer the implementation
> that is there now (which I use often) to no built-in version at all.
> 
> I am not disagreeing with any of the frustrating aspects of Collada which
> you and others have mentioned.
> Just saying personally I do use it and would very much like to keep it in.
> With bugs and all :)
> 
> I have seen many other commercial tools with awful crappy .3ds importers
> and exporters but bad as they were they didn't take them out
> because people were still relying on them and using them. Despite the bugs
> in them.
> 
> 
> Cheers,
> 
> Morten.
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