[Bf-committers] Collada importer/exporter kickout
skoti
skoti48 at o2.pl
Sat Jan 7 02:11:49 CET 2012
Assimp only importer (exporter in blender is the most important), and
even in assimp Collada importer is weak. Blender use external library
for Collada (OpenCollada libs).
Collada format is an important and IMO it should not be removed. Collada
is used in many game engine, engine Web3D (WebGL or flash engine), and
everywhere, where we exchange information.
It seems to me that it is better to leave the exporter in the trunk than
reduce the functionality of the program (for many it becomes useless -
now an exporter / importer, blender works well with programs based on
OpenCollada / FCollada / Collada DOM - works better than autodesk
exporter (creates files "Collada-like ")).
> I'm just curious: why can't an external library be used?
>
> I know about Assimp, i double checked and it seams that it supports collada
> import/export(at least they say so on their site, and i think it is full
> support since it isn't marked with an * [2][3]). It also has a C or C++ API.
> The licence is (a kind of [4])BSD, is this a problem?
> This would offload main devs from format support. In addition blender would
> be able to import/export all the format the external library already
> handles. And in case specific files must be supported, this can be archived
> with python or a specific imp/exporter.
>
> Is there a reason why blender shouldn't rely on an existing library, or
> it's a licence/features problem with the existing ones?
>
>
> [1] http://assimp.sourceforge.net/index.html
> [2] http://assimp.sourceforge.net/main_features_formats.html
> [3] http://assimp.sourceforge.net/main_features_export.html
> [4] http://assimp.sourceforge.net/main_license.html
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