[Bf-committers] Proposal for 8 bpc sRGB / 32 bpc linear float

Campbell Barton ideasman42 at gmail.com
Sun Jan 1 14:11:17 CET 2012

This info is available in the Image panel, under the file name it has
some text including something like  "Image size: X*Y", "RGB float" or
"RGB byte"

On Sun, Jan 1, 2012 at 5:56 AM, Troy Sobotka <troy.sobotka at gmail.com> wrote:
> There seems to be quite a bit of confusion with regards to the two
> different buffer formats in Blender and how they are handled
> internally.
> >From an artist perspective, this is deadly complicated as if you are,
> for example, painting in 8 bpc sRGB space, your overs are not linear
> whereas in 32 bpc, they are.
> I propose two simple changes within Blender that would help artists
> understand where and how they are working with respect to the buffers:
> 1) A readout in the UV Image viewer that shows that a buffer is either
> 8 bpc sRGB, 32 bpc linear, or any other format. The grey area where
> the RGB values and Alpha are displayed would be the most logical.
> 2) A check to force float. Currently via lazy allocation may leave the
> values in 8 bpc sRGB for things such as painting. A checkbox (similar
> to the VSE minus the confusing sRGB format) would force the float
> buffer to be defined and cleared when not.
> And most importantly, have a happy New Year...
> With respect,
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- Campbell

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