[Bf-committers] Overlay for last poly selected

Campbell Barton ideasman42 at gmail.com
Mon Feb 27 17:49:46 CET 2012


reading the first post and you dont say whats wrong with the
active-face face drawing, why would you want to disable this? whats
wrong with it being there? :)

On Tue, Feb 28, 2012 at 3:23 AM, Jonathan Williamson
<jonathan at cgcookie.com> wrote:
> Would it be possible to simply allow theme options for it?

The color/alpha is already theme-able - as for other options - would
rather just change the default pattern.

> The options I would like to see are:
> Stipple size (including ability to disable stippling)
> Stipple color
> Overlay color
> Overlay alpha
>
>
> With those four options I think most people could adjust to their preference.
>
> --
> Jonathan Williamson
> Education Manager and Instructor
> CG Cookie, Inc
> http://cgcookie.com
>
>
> On Monday, February 27, 2012 at 10:19 AM, Campbell Barton wrote:
>
>> Eeeeh, I;m not that fussed - but it shouldn't be too hard to see,
>> problem with center of face is in wire mode with overlapping geometry
>> it could be hard to know which face is active.
>>
>> This could also be made more subtle by simply tweaking the stipple
>> pattern/alpha/color too.
>>
>> On Tue, Feb 28, 2012 at 3:13 AM, Jonathan Williamson
>> <jonathan at cgcookie.com (mailto:jonathan at cgcookie.com)> wrote:
>> > What options do we have for displaying it? Personally I would like to see the overlay removed entirely and instead indicate it some much more subtle manner, such as a small circle around the center of the face or something.
>> >
>> > --
>> > Jonathan Williamson
>> > Education Manager and Instructor
>> > CG Cookie, Inc
>> > http://cgcookie.com
>> >
>> >
>> > On Monday, February 27, 2012 at 9:59 AM, Campbell Barton wrote:
>> >
>> > > That'd be great, just note that the way the active face is drawn is a
>> > > bit inflexible/cumbersome to change in our code.
>> > >
>> > > Its been suggested to draw different colors but this conflicts with
>> > > solid-mode material view where the material color would make it hard
>> > > to distinguish a face based on a color tint - this is why I used
>> > > stipple, I'm aware its a bit ugly.
>> > >
>> > > On Tue, Feb 28, 2012 at 2:47 AM, Jonathan Williamson
>> > > <jonathan at cgcookie.com (mailto:jonathan at cgcookie.com)> wrote:
>> > > > That all makes perfect sense then, thanks for filling me in. If no one has any obligations, I would like to put together a quick design mockup to change how the active element is displayed in the viewport so as to be much less distracting?
>> > > >
>> > > > --
>> > > > Jonathan Williamson
>> > > > Education Manager and Instructor
>> > > > CG Cookie, Inc
>> > > > http://cgcookie.com
>> > > >
>> > > >
>> > > > On Thursday, February 23, 2012 at 10:25 PM, Campbell Barton wrote:
>> > > >
>> > > > > Sorry for late response on this, I dont think the original question
>> > > > > was answered.
>> > > > >
>> > > > > The reason to have this persistent is because of UV mapping - the
>> > > > > image displayed on the UV/Image editor is always from this face.
>> > > > >
>> > > > > This is very similar to active object or active pose bone - you don't
>> > > > > want the UV image to flicker about or display nothing when adjusting
>> > > > > the vertex selection for eg.
>> > > > >
>> > > > > For a similar reason we have active-unselected Object's and Bones -
>> > > > > the buttons window context would flicker too much otherwise.
>> > > > >
>> > > > > On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <cessen at cessen.com (mailto:cessen at cessen.com)> wrote:
>> > > > > > > I'd vote for this to appear only on Face Select Mode,
>> > > > > >
>> > > > > >
>> > > > > >
>> > > > > >
>> > > > > > When doing certain weighting/VertexGroup tasks, being able to see
>> > > > > > which vertex is "active" is quite useful.
>> > > > > >
>> > > > > > --Nathan
>> > > > > >
>> > > > > >
>> > > > > > On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org <venomgfx at gmail.com (mailto:venomgfx at gmail.com)> wrote:
>> > > > > > > > I think it serves as the "active" selection and is used in tools such
>> > > > > > > > as for example pivot point set to active.
>> > > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > > it does, but if you switch to another Select Mode, these white dots
>> > > > > > > still appear even though the "active" selection is now a vertex or an
>> > > > > > > edge.
>> > > > > > >
>> > > > > > > I'd vote for this to appear only on Face Select Mode, and being able
>> > > > > > > to theme it properly (alpha wise at least, right now it really pops up
>> > > > > > > from all the (when selected) orange faces.
>> > > > > > >
>> > > > > > > Cheers!
>> > > > > > >
>> > > > > > > --
>> > > > > > > Pablo Vazquez
>> > > > > > > CG Artist
>> > > > > > > Blender Foundation Certified Trainer
>> > > > > > > E-mail: contact at pablovazquez.org (mailto:contact at pablovazquez.org)
>> > > > > > > Website: http://www.pablovazquez.org
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > > On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis <kalast at gmail.com (mailto:kalast at gmail.com)> wrote:
>> > > > > > > > Hi,
>> > > > > > > >
>> > > > > > > > I think it serves as the "active" selection and is used in tools such
>> > > > > > > > as for example pivot point set to active. While I can see that it may
>> > > > > > > > be annoying it also indicates information used in some of the tools.
>> > > > > > > > No strong opinion on that, maybe it can be turned on-off like the
>> > > > > > > > manipulator?
>> > > > > > > > _______________________________________________
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>> > > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > >
>> > > > > > > _______________________________________________
>> > > > > > > Bf-committers mailing list
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>> > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > > > > > >
>> > > > > >
>> > > > > >
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > Bf-committers mailing list
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>> > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > > > > >
>> > > > >
>> > > > >
>> > > > >
>> > > > >
>> > > > >
>> > > > >
>> > > > > --
>> > > > > - Campbell
>> > > > > _______________________________________________
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>> > > > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > > > >
>> > > >
>> > > >
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > Bf-committers mailing list
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>> > > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > > --
>> > > - Campbell
>> > > _______________________________________________
>> > > Bf-committers mailing list
>> > > Bf-committers at blender.org (mailto:Bf-committers at blender.org)
>> > > http://lists.blender.org/mailman/listinfo/bf-committers
>> > >
>> >
>> >
>> >
>> > _______________________________________________
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>> > http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>>
>>
>> --
>> - Campbell
>> _______________________________________________
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>>
>>
>
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-- 
- Campbell


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