[Bf-committers] Overlay for last poly selected

Jonathan Williamson jonathan at cgcookie.com
Mon Feb 27 16:47:02 CET 2012


That all makes perfect sense then, thanks for filling me in. If no one has any obligations, I would like to put together a quick design mockup to change how the active element is displayed in the viewport so as to be much less distracting? 

-- 
Jonathan Williamson
Education Manager and Instructor 
CG Cookie, Inc
http://cgcookie.com


On Thursday, February 23, 2012 at 10:25 PM, Campbell Barton wrote:

> Sorry for late response on this, I dont think the original question
> was answered.
> 
> The reason to have this persistent is because of UV mapping - the
> image displayed on the UV/Image editor is always from this face.
> 
> This is very similar to active object or active pose bone - you don't
> want the UV image to flicker about or display nothing when adjusting
> the vertex selection for eg.
> 
> For a similar reason we have active-unselected Object's and Bones -
> the buttons window context would flicker too much otherwise.
> 
> On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <cessen at cessen.com (mailto:cessen at cessen.com)> wrote:
> > > I'd vote for this to appear only on Face Select Mode,
> > 
> > 
> > When doing certain weighting/VertexGroup tasks, being able to see
> > which vertex is "active" is quite useful.
> > 
> > --Nathan
> > 
> > 
> > On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org <venomgfx at gmail.com (mailto:venomgfx at gmail.com)> wrote:
> > > > I think it serves as the "active" selection and is used in tools such
> > > > as for example pivot point set to active.
> > > > 
> > > 
> > > 
> > > it does, but if you switch to another Select Mode, these white dots
> > > still appear even though the "active" selection is now a vertex or an
> > > edge.
> > > 
> > > I'd vote for this to appear only on Face Select Mode, and being able
> > > to theme it properly (alpha wise at least, right now it really pops up
> > > from all the (when selected) orange faces.
> > > 
> > > Cheers!
> > > 
> > > --
> > > Pablo Vazquez
> > > CG Artist
> > > Blender Foundation Certified Trainer
> > > E-mail: contact at pablovazquez.org (mailto:contact at pablovazquez.org)
> > > Website: http://www.pablovazquez.org
> > > 
> > > 
> > > 
> > > On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis <kalast at gmail.com (mailto:kalast at gmail.com)> wrote:
> > > > Hi,
> > > > 
> > > > I think it serves as the "active" selection and is used in tools such
> > > > as for example pivot point set to active. While I can see that it may
> > > > be annoying it also indicates information used in some of the tools.
> > > > No strong opinion on that, maybe it can be turned on-off like the
> > > > manipulator?
> > > > _______________________________________________
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> > > > 
> > > 
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> > 
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> 
> 
> 
> 
> -- 
> - Campbell
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