[Bf-committers] 3D Cursor and Border Select

Nathan Vegdahl cessen at cessen.com
Mon Feb 27 09:53:13 CET 2012


Agreed, Ton.

For a keymap taskforce in particular I think it would also be good to
have at least one person who represents different use-cases.  For
example, if I were to design a keymap, it would probably end up being
very rigging/animation oriented, since that's what I do most.  But
that may not be good for the general case.  It's good to get a spread
of input from people experienced with different tasks in Blender, but
preferably still a small team to avoid "too many cooks in the
kitchen".

I do think having a well balanced default keymap is important,
however.  Customization is great and important, but it's not an excuse
for shoddy defaults. ;-)

--Nathan


On Sun, Feb 26, 2012 at 7:10 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi,
>
> Independent how many people like things, there's also a simple issue of managing Blender well.
>
> I would not like to get such important changes in Blender just based on a moment someone complains and  gets a bunch of mails by people who endorse it. Independent whether it's a good idea; usability is something to handle carefully.
>
> - We need to acknowledge that there's keymaps for a reason, not everyone is the same. That's why they're customizable.
>
> - We could provide Blender with a number of well maintained default maps; among which one could be for "learning blender" (minimal shortcuts even) and one "compatible for old users".
>
> - We also need to design good ways to support keymaps with input methods for tablet/pen, laptops without function/numpad keys, ndof devices, and multitouch.
>
> Within all these considerations we can also attempt to make something like a  "default" map... but that's the toughest target ever. It probably will be just "the map used by the UI team" in the end.
>
> Which leads to the main issue: three out of four members of our current UI owner team is very inactive now. We need to refresh this team with people who get as much respect & recognition as we had during the 2.5 period, and then trust them to build and maintain a sane default.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 26 Feb, 2012, at 14:38, Claudio malefico Andaur wrote:
>
>> Yeah, it's about time to change this (Border Select and 3D Cursor). +1.
>>
>> malefico.
>>
>> On 2/26/12, Knapp <magick.crow at gmail.com> wrote:
>>> On Sun, Feb 26, 2012 at 6:52 AM, Jonathan Williamson
>>> <jonathan at cgcookie.com> wrote:
>>>> Except that many laptops do not have an easy home key and the home key is
>>>> not a fast key to press when using the left hand on the keyboard and right
>>>> hand on the mouse regimen.
>>>>
>>>>
>>>> Jonathan Williamson
>>>
>>> I think this is the most agreement I have ever seen here on a proposal.
>>>
>>> Jonathan, I suggest you do what I do with my laptop, bring a separate
>>> mouse and keyboard with you. I know it sucks but then that is the
>>> price of using a laptop.  You can buy very portable mice and
>>> keyboards.
>>>
>>>
>>>
>>> --
>>> Douglas E Knapp
>>>
>>> Creative Commons Film Group, Helping people make open source movies
>>> with open source software!
>>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>>>
>>> Massage in Gelsenkirchen-Buer:
>>> http://douglas.bespin.org/tcm/ztab1.htm
>>> Please link to me and trade links with me!
>>>
>>> Open Source Sci-Fi mmoRPG Game project.
>>> http://sf-journey-creations.wikispot.org/Front_Page
>>> http://code.google.com/p/perspectiveproject/
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


More information about the Bf-committers mailing list