[Bf-committers] Overlay for last poly selected

Campbell Barton ideasman42 at gmail.com
Fri Feb 24 05:25:58 CET 2012


Sorry for late response on this, I dont think the original question
was answered.

The reason to have this persistent is because of UV mapping - the
image displayed on the UV/Image editor is always from this face.

This is very similar to active object or active pose bone - you don't
want the UV image to flicker about or display nothing when adjusting
the vertex selection for eg.

For a similar reason we have active-unselected Object's and Bones -
the buttons window context would flicker too much otherwise.

On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <cessen at cessen.com> wrote:
>> I'd vote for this to appear only on Face Select Mode,
>
> When doing certain weighting/VertexGroup tasks, being able to see
> which vertex is "active" is quite useful.
>
> --Nathan
>
>
> On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org <venomgfx at gmail.com> wrote:
>>> I think it serves as the "active" selection and is used in tools such
>>> as for example pivot point set to active.
>>
>> it does, but if you switch to another Select Mode, these white dots
>> still appear even though the "active" selection is now a vertex or an
>> edge.
>>
>> I'd vote for this to appear only on Face Select Mode, and being able
>> to theme it properly (alpha wise at least, right now it really pops up
>> from all the (when selected) orange faces.
>>
>> Cheers!
>>
>> --
>> Pablo Vazquez
>> CG Artist
>> Blender Foundation Certified Trainer
>> E-mail: contact at pablovazquez.org
>> Website: http://www.pablovazquez.org
>>
>>
>>
>> On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis <kalast at gmail.com> wrote:
>>> Hi,
>>>
>>> I think it serves as the "active" selection and is used in tools such
>>> as for example pivot point set to active. While I can see that it may
>>> be annoying it also indicates information used in some of the tools.
>>> No strong opinion on that, maybe it can be turned on-off like the
>>> manipulator?
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-- 
- Campbell


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