[Bf-committers] Inconsistent Object add

pete larabell xgl.asyliax at gmail.com
Wed Feb 22 00:26:43 CET 2012


I believe the cube vs. torus difference is that one is an actual mesh
type in C (cube), and the other is added purely via python (torus).
But if you mean WHY as in "why don't we fix that?", then your guess is
as good as mine. :)

On Tue, Feb 21, 2012 at 5:04 PM, Thomas Dinges <blender at dingto.org> wrote:
> Hi,
> Today I became aware of some inconsistencies. I really doubt that this
> is intentional, because it does not make any sense!
>
> 1) Add a Camera and add a Cube
> The Camera is always aligned to view (the option for that is even
> missing in the Toolbar)
> The Cube is not aligned but the option is there.
>
> 2)
> When I add a Cube and change the Operator settings, for example the
> rotation, this is gone when I add another cube, I have to change the
> rotation again.
> But if I change some Operator settings for the Torus Mesh, it remembers
> my settings and a second torus has the same size etc like my first one.
>
> Why is that totally inconsistent?
>
> Regards,
> Thomas
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


More information about the Bf-committers mailing list