[Bf-committers] About COLLADA im/export functionality situation

Juan Linietsky reduzio at gmail.com
Fri Feb 17 17:49:54 CET 2012


I'm sorry I couldn't commit my python export plugin yet, I'm on a trip and
then I'll be attending GDC.
After that I hope i'll have a little more time for this.

Juan


On Tue, Feb 7, 2012 at 4:36 PM, Ton Roosendaal <ton at blender.org> wrote:

> Hi,
>
> We're going in a circle now again, back to where it all started!
>
> Let's try to solve this complex issue in tiny little steps with Gaia
> Clary's team.
> They are actual stakeholders (= they use and need collada). If more
> stakeholders pop up we can add them to the team too, and together they can
> define what to use for testing and validation.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 7 Feb, 2012, at 20:04, Erwin Coumans wrote:
>
> > I agree we need to test our COLLADA exporter AND our COLLADA importer,
> > against various applications.
> >
> > In addition, you might want to test your export/import using the
> > official conformance test:
> > http://www.khronos.org/conformance/implementers/collada
> > (I think this test became available free of charge)
> >
> > Thanks,
> > Erwin
> >
> >
> >
> >
> > On 7 February 2012 09:34, Brecht Van Lommel <brechtvanlommel at pandora.be>
> wrote:
> >> Hi,
> >>
> >> On Tue, Feb 7, 2012 at 10:28 AM, Arystanbek Dyussenov
> >> <arystan.d at gmail.com> wrote:
> >>>> At the moment i only can verify that the exported rig and
> >>>> the mesh weights are now recognized from the
> >>>> Second Life Importer. But it would be of a much higher value
> >>>> if there where some "Collada standard viewer" where we can
> >>>> check the exports.
> >>>>
> >>>>
> >>> I think we could use FX-Composer. It is free and, as it seems to me,
> has a
> >>> good level of COLLADA support.
> >>
> >> I think we should not make the assumption that there is a standard
> >> viewer that we can check everything against, in practice it just needs
> >> to be tested against many applications like MeshLab, Sketchup, Max,
> >> Maya, ... same as was done for FBX. Otherwise you just end up fixing
> >> things for one application and breaking it for others again.
> >>
> >> Brecht.
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