[Bf-committers] About COLLADA im/export functionality situation
Ton Roosendaal
ton at blender.org
Tue Feb 7 20:36:05 CET 2012
Hi,
We're going in a circle now again, back to where it all started!
Let's try to solve this complex issue in tiny little steps with Gaia Clary's team.
They are actual stakeholders (= they use and need collada). If more stakeholders pop up we can add them to the team too, and together they can define what to use for testing and validation.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 7 Feb, 2012, at 20:04, Erwin Coumans wrote:
> I agree we need to test our COLLADA exporter AND our COLLADA importer,
> against various applications.
>
> In addition, you might want to test your export/import using the
> official conformance test:
> http://www.khronos.org/conformance/implementers/collada
> (I think this test became available free of charge)
>
> Thanks,
> Erwin
>
>
>
>
> On 7 February 2012 09:34, Brecht Van Lommel <brechtvanlommel at pandora.be> wrote:
>> Hi,
>>
>> On Tue, Feb 7, 2012 at 10:28 AM, Arystanbek Dyussenov
>> <arystan.d at gmail.com> wrote:
>>>> At the moment i only can verify that the exported rig and
>>>> the mesh weights are now recognized from the
>>>> Second Life Importer. But it would be of a much higher value
>>>> if there where some "Collada standard viewer" where we can
>>>> check the exports.
>>>>
>>>>
>>> I think we could use FX-Composer. It is free and, as it seems to me, has a
>>> good level of COLLADA support.
>>
>> I think we should not make the assumption that there is a standard
>> viewer that we can check everything against, in practice it just needs
>> to be tested against many applications like MeshLab, Sketchup, Max,
>> Maya, ... same as was done for FBX. Otherwise you just end up fixing
>> things for one application and breaking it for others again.
>>
>> Brecht.
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