[Bf-committers] Asset and Template .blend files
Ton Roosendaal
ton at blender.org
Sat Dec 29 19:41:27 CET 2012
Hi,
To clarify:
> An "ID" name convention can be added to excluse data from being listed.
I meant, a name starting with @ or so could be excluded from showing up.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 29 Dec, 2012, at 19:29, Ton Roosendaal wrote:
> Hi,
>
> I've been revamping my skills with .blend files recently. File reading options in Blender is getting a bit messy, so I'll do a cleanup of all flags and conventions to detect what a file is (or what it needs to load).
>
> What's new already is:
>
> - save only user preferences in empty file
> - save a selection to a file (currently only for object copy/paste)
> - autoload of .blend file, with working relative links to original
> - pack and unpack all used .blend libraries
>
> On the todo:
>
> - make copy/paste selections work in different contextes too (like nodes)
> - allow 'save selection to blender file' (using above feature)
>
> While reviewing a proposal from Gaia Clary in irc, I thought two new features would be welcome here too:
>
> - Template .blend files
> Basically working similar to startup.blend, allow to load without setting 'current file'.
> Nice for training situations as well.
>
> - Asset .blend files
>
> These are regular .blend files, but they get loaded on start, and store a list of standard assets that can be added for all default "Add new ID" options. That way you can manage nice default/settings for materials, shader trees, meshes, rigs, etc.
> Such assets can be presented in menus grouped by blend file. So for example a shift+a Add Object Mesh can get extended with:
>
> Add Object
> |
> - Mesh
> |
> - (standard set from py)
> - Animals
> |
> - Dragon Baby
> - Bunny
> - Buildings
> |
> - Oude Kerk
> - Shaman Hut
>
> The "Add New" button in Blender everywhere can provide a similar of templates, with "default" or so as the current standard empty option.
>
> We can bundle in blender a default asset.blend, and allow users to point in User Preferences to any directory (and Blender reads all and makes available in UI).
> Working with such assets is than similar to library-append, but nicer integrated.
> An "ID" name convention can be added to excluse data from being listed.
>
> Obviously, Andrea's project for an Asset manager UI could use all of this too.
>
> My first target would be to just use this to design better looking defaults in Blender, so you can quicker get results.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
>
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