[Bf-committers] Mouse zoom MacOS
Ton Roosendaal
ton at blender.org
Fri Dec 28 14:39:28 CET 2012
Hi,
Wait a bit - the fix I did to detect scrollwheel mouse now breaks zooms with mighty mouse (because that mouse its surface behaves like a trackpad :)
Apple's event system doesn't easily tell you what kind of devices were in use... digging further now.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 28 Dec, 2012, at 13:01, Bartek Skorupa (priv) wrote:
> Thank you.
>
>
> Bartek Skorupa
>
> www.bartekskorupa.com
>
> On 28 gru 2012, at 12:45, Ton Roosendaal <ton at blender.org> wrote:
>
>> Hi,
>>
>> Meanwhile, I can confirm it on my 10.8 macbook too. The 10.7 iMac is all fine... we will move further discussion to the bug tracker.
>>
>> -Ton-
>>
>> ------------------------------------------------------------------------
>> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
>>
>> On 28 Dec, 2012, at 12:27, Bartek Skorupa (priv) wrote:
>>
>>> Hi Ton,
>>>
>>> Thank you for reply. Unfortunately factory setting didn't solve the issue as well.
>>> I'm afraid that in Mac OS those things are somehow linked, I mean trackpad / mighty mouse vs. standard mice.
>>> I think Apple guys can't even imagine how on earth anyone can not love their greatest in the world technology and use ancient mice like Logitech :-)
>>>
>>> Some changes in Blender however must have done something, as in official Blender 2.65a (r53177M) everything is fine with Logitech mouse.
>>>
>>> I'm not sure if it's relevant, but here are my specs:
>>>
>>> COMPUTER:
>>> MacBook Pro 2,6 GHz Intel Core i7,
>>>
>>> SOFTWARE:
>>> OS X 10.8.2 (12C3012)
>>>
>>> MOUSE:
>>> Mouse - Logitech Marathon Mouse M705, wireless,
>>>
>>> MOUSE SOFTWARE:
>>> Logitech Control Center ver. 3.4.0.
>>>
>>> BLENDER REVISION:
>>> Blender r53345
>>>
>>>
>>> Thanks again
>>>
>>> Cheers
>>> Bartek Skorupa
>>>
>>> www.bartekskorupa.com
>>>
>>> On 28 gru 2012, at 10:03, Ton Roosendaal <ton at blender.org> wrote:
>>>
>>>> Hi Bartek,
>>>>
>>>> I've been working on cleaning up code for trackpad and mighty mouse, but that was for different event types, scrollwheel events didn't change really (recently).
>>>>
>>>> Just test with factory settings, maybe one of the add-ons is swallowing events?
>>>> (File menu)
>>>>
>>>> -Ton-
>>>>
>>>> ------------------------------------------------------------------------
>>>> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
>>>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
>>>>
>>>> On 26 Dec, 2012, at 12:40, Brecht Van Lommel wrote:
>>>>
>>>>> If zooming with the mouse wheel in 3D view doesn't work anymore
>>>>> without holding ctrl, then indeed please open a report in the tracker.
>>>>> These recent changes should only affect the trackpad, if not then I'd
>>>>> consider that a bug.
>>>>>
>>>>> Brecht.
>>>>>
>>>>> On Mon, Dec 24, 2012 at 12:49 PM, Bartek Skorupa (priv)
>>>>> <bartekskorupa at bartekskorupa.com> wrote:
>>>>>> Hey,
>>>>>>
>>>>>> It seems that something changed in mouse behavior on Mac in latest releases. Please correct me if I'm wrong.
>>>>>> I've heard that the changes were introduced to make working with "Mighty Mouse" or "Touch Pad" easier or something.
>>>>>> If that's the case, I'd like to point out that it also changed the behavior when normal, standard mouse is used.
>>>>>> Now to zoom in/out I have to use some strange combinations like Ctrl plus something.
>>>>>> Ctrl-wheel works only in 3d view, but doesn't in let's say node editor. There I have to use Ctrl-middle click and drag.
>>>>>> Is it intended behavior? Is it going to stay this way?
>>>>>> Maybe it has something to do with my OS, so before I report a bug, I'd like to know if it really is a bug.
>>>>>>
>>>>>> Bartek Skorupa
>>>>>>
>>>>>> www.bartekskorupa.com
>>>>>>
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