[Bf-committers] Text Editor - Scintilla Integration

Benjamin Tolputt btolputt at internode.on.net
Wed Dec 19 21:44:43 CET 2012


On 20/12/2012, at 3:23 AM, Dalai Felinto wrote:

> - Ton, I remember more than once  Campbell suggesting exactly that (to wrap
> scintilla instead of reinventing the wheel). It's definitively not to
> address only the syntax highlight problem. They are quite a few advantages
> that come with it.
> (Fyi gamekit IDE also uses scintilla)

In fact this was the reason that my Lua/GLSL syntax highlighting was to be rejected last time I checked with the list. Campbell wanted a more complete solution rather than it being done piecemeal and I didn't/don't have the time to develop and maintain Blender changes that large in scope.

Can we get a consistent position on this so we can plan for it please? It's disconcerting that Campbell tells us to hold off on piecemeal solutions but Ton states that Campbell's position is not desired for Blender. I suppose that is what this list is for, but it's not often Campbell & Ton are at opposite ends of the spectrum on an issue :)

-- Ben


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