[Bf-committers] Two rendering targets for 2.66: vcol baking and fluid density texture

Campbell Barton ideasman42 at gmail.com
Wed Dec 19 07:30:10 CET 2012


On Wed, Dec 19, 2012 at 11:44 AM, Alex Fraser <adfries at vpac.org> wrote:
> Hi all,
>
> I would like to propose two features for inclusion in 2.66:
>
> [#29035] Vertex colour baking [1]
> This patch adds the ability to bake directly to vertex colours.
>
> [#29680] SPH Fluid Density texture [2]
> This patch modifies the Point Density texture to sample its density directly from the SPH density field. The shape of this field is different to the radius & falloff summation currently used by the Point Density texture - and it will even differ based on the chosen SPH solver. This allows for better analysis of SPH fluids. Note that the tracker says the patch adds a "new texture type"; that is no longer true; it just adds a new density source to the existing texture type.
>
> The vertex colour baking patch works well, except that some occasional artefacts are present in baked shadows. There are no bugs that I know of in the fluid density texture.
>
> Are there any objections to applying these to trunk?
>
> Cheers,
> Alex
>
> --
> Alex Fraser
> VPAC Ltd.
>
>
> [1] http://projects.blender.org/tracker/?func=detail&aid=29035&group_id=9&atid=127
> [2] http://projects.blender.org/tracker/?func=detail&aid=29680&group_id=9&atid=127

+1 for vertex color bake (I've reviewed and update the patch for BMesh).


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