[Bf-committers] Syntax Highlighting for OSL - Question
Benjamin Tolputt
btolputt at internode.on.net
Wed Dec 19 02:21:46 CET 2012
Is it my understanding then that a Lua syntax highlighting patch will now be allowed?
The last time I asked, the idea was (politely) slapped down for not being an all encompassing syntax highlighting solution. As this OSL patch seems to have a similar "non-universal" nature - I'd like to know if I can put together the Lua/GLSL patch I asked about earlier this year for consideration. It would make using Blender for game development purposes far nicer.
Thanks,
Benjamin Tolputt
On 19/12/2012, at 11:11 AM, Thomas Dinges wrote:
> I disagree with that.
> A new button inside of a menu in the text editor won't harm.
>
> Thanks for the patch Patrick, a welcome addition. I have not looked at the code yet, but OSL syntax highlighting in trunk should be added. +1
>
> Best regards, Thomas
>
> "Daniel Salazar - 3Developer.com" <zanqdo at gmail.com> schrieb:
>
>> Don't think so, the practice of using the extension is already in place
>>
>> see py
>> http://www.pasteall.org/pic/42060
>>
>> vs osl
>> http://www.pasteall.org/pic/show.php?id=42059
>>
>> This is a place where you don't have to be smart. It's a
>> simple syntax highlighting, why would it even be an option? Who would want
>> to disable syntax highlighting and why? Blender's UI is already filled with
>> options.
>>
>> cheers
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>>
>> On Tue, Dec 18, 2012 at 5:31 PM, patrick boelens <p_boelens at msn.com> wrote:
>>
>>>
>>> I thought about that, but it seemed weird and cumbersome having to always
>>> end your file names in .py or .osl before (correct) highlighting can occur.
>>> (Maybe it's just me being lazy but I never end in either extension when
>>> working in Blender.) Maybe we could have a combination of the two (keep the
>>> option, but be smart about it)?
>>>
>>> For example:
>>> - New file - syntax = Python
>>> - Switch to "my_shader.osl" - syntax = OSL
>>> - New file - syntax = OSL (persistent from previous file)
>>>
>>> -Patrick
>>>
>>>> From: zanqdo at gmail.com
>>>> Date: Tue, 18 Dec 2012 17:13:30 -0600
>>>> To: bf-committers at blender.org
>>>> Subject: Re: [Bf-committers] Syntax Highlighting for OSL - Question
>>>>
>>>> Sounds good, however I'd prefer the syntax selection be automatic based
>>> on
>>>> the extension, like it is already for other things related to py vs osl.
>>>> One less menu or button is always good!
>>>>
>>>> Daniel Salazar
>>>> patazstudio.com
>>>>
>>>>
>>>>
>>>> On Tue, Dec 18, 2012 at 5:11 PM, patrick boelens <p_boelens at msn.com>
>>> wrote:
>>>>
>>>>>
>>>>> Hey everyone,
>>>>>
>>>>> I just added a new patch for OSL syntax highlighting in the Text Editor
>>>>> which I thought people might find useful. Personally I would love a bit
>>>>> more color variation, which is why I did the request in the code
>>> comments
>>>>> of giving decorators their own color, and also why I'll probably give
>>> OSL's
>>>>> data types (int, void, closure) a unique one for myself as well. I
>>> figured
>>>>> I'd ask here to see how others would feel about having the same added
>>> in
>>>>> trunk rather than just tossing it in there along with the rest of my
>>> patch.
>>>>>
>>>>> Hope somebody finds this useful, cheers!
>>>>> -Patrick
>>>>>
>>>>> The patch:
>>>>> http://projects.blender.org/tracker/index.php?func=detail&aid=33609
>>>>>
>>>>> _______________________________________________
>>>>> Bf-committers mailing list
>>>>> Bf-committers at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>>
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