[Bf-committers] Syntax Highlighting for OSL - Question

Thomas Dinges blender at dingto.org
Wed Dec 19 01:11:13 CET 2012


I disagree with that. 
A new button inside of a menu in the text editor won't harm. 

Thanks for the patch Patrick, a welcome addition. I have not looked at the code yet, but OSL syntax highlighting in trunk should be added. +1

Best regards, Thomas

"Daniel Salazar - 3Developer.com" <zanqdo at gmail.com> schrieb:

>Don't think so, the practice of using the extension is already in place
>
>see py
>http://www.pasteall.org/pic/42060
>
>vs osl
>http://www.pasteall.org/pic/show.php?id=42059
>
>This is a place where you don't have to be smart. It's a
>simple syntax highlighting, why would it even be an option? Who would want
>to disable syntax highlighting and why? Blender's UI is already filled with
>options.
>
>cheers
>
>Daniel Salazar
>patazstudio.com
>
>
>
>On Tue, Dec 18, 2012 at 5:31 PM, patrick boelens <p_boelens at msn.com> wrote:
>
>>
>> I thought about that, but it seemed weird and cumbersome having to always
>> end your file names in .py or .osl before (correct) highlighting can occur.
>> (Maybe it's just me being lazy but I never end in either extension when
>> working in Blender.) Maybe we could have a combination of the two (keep the
>> option, but be smart about it)?
>>
>> For example:
>> - New file  -  syntax = Python
>> - Switch to "my_shader.osl"  -  syntax = OSL
>> - New file  -  syntax = OSL (persistent from previous file)
>>
>> -Patrick
>>
>> > From: zanqdo at gmail.com
>> > Date: Tue, 18 Dec 2012 17:13:30 -0600
>> > To: bf-committers at blender.org
>> > Subject: Re: [Bf-committers] Syntax Highlighting for OSL - Question
>> >
>> > Sounds good, however I'd prefer the syntax selection be automatic based
>> on
>> > the extension, like it is already for other things related to py vs osl.
>> > One less menu or button is always good!
>> >
>> > Daniel Salazar
>> > patazstudio.com
>> >
>> >
>> >
>> > On Tue, Dec 18, 2012 at 5:11 PM, patrick boelens <p_boelens at msn.com>
>> wrote:
>> >
>> > >
>> > > Hey everyone,
>> > >
>> > > I just added a new patch for OSL syntax highlighting in the Text Editor
>> > > which I thought people might find useful. Personally I would love a bit
>> > > more color variation, which is why I did the request in the code
>> comments
>> > > of giving decorators their own color, and also why I'll probably give
>> OSL's
>> > > data types (int, void, closure) a unique one for myself as well. I
>> figured
>> > > I'd ask here to see how others would feel about having the same added
>> in
>> > > trunk rather than just tossing it in there along with the rest of my
>> patch.
>> > >
>> > > Hope somebody finds this useful, cheers!
>> > > -Patrick
>> > >
>> > > The patch:
>> > > http://projects.blender.org/tracker/index.php?func=detail&aid=33609
>> > >
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