[Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

Gaia gaia.clary at machinimatrix.org
Sun Dec 9 13:39:40 CET 2012


I have created a wiki page and summarized what was discussed in this thread:

http://wiki.blender.org/index.php/User:Gaia.clary/list_interface_improvements

Please feel free to correct/modify the wiki page.

Thanks a lot for all your remarks!

cheers,
Gaia

On 07.12.2012 14:35, Bastien Montagne wrote:
> You guys could follow sunday meeting notes…
>
> On 02/12/2012 16:40, Sergey Sharybin wrote:
>> […]
>> 2) Other projects
>>
>> - Bastien was working on list_template improvements to make it's possible
>> to have several lists per panel. Review is needed:
>> https://codereview.appspot.com/6854125/
>>
>> That's it for now, thanks everyone!
> This code does not tackle the topics discussed here (resize and
> filtering), but at least it make them much easier to implement (adding a
> filter callback wouldn't be hard, just a matter of adding a string
> property to uiList), and it already gets rid of the two top limitations
> of lists currently imho (one list per panel, no list without panel, and
> no real drawing freedom for lists that are not hardcoded in C)…
>
> I’d rather have that one go in trunk as is (if it is judged OK enough
> for it! :p ), and then extend from it. ;)
>
> Regards,
> Bastien
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