[Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Thu Dec 6 16:52:45 CET 2012
Am 06.12.2012 16:11, schrieb Gaia:
> Hi;
>
> I have been looking around into some other 3D applications
> and i found some interesting concepts to handle large
> property lists like we can find for example in
>
> - vertex groups
> - shape keys
> - materials
>
> I experienced that these lists can grow quickly and sometimes
> it becomes a challenge to find particular entries in them.
>
> I think that the following 3 concepts could be very useful
> improvements for the above mentioned lists:
>
> * Filtering
> is an efficient way to reduce the amount of visible elements.
> Pseudo grouping could be done as long as you use organized
> element names, like:
>
> head_cheeks
> head_eyes
> head_mouth
> head_lips
> ...
>
> We already have filtering at various places. Why not add
> it also to the above mentioned lists ?
>
>
> * Hierarchical grouping
> is an efficient way to define what belongs together, like
> - head
> - cheeks
> - eyes
> - mouth
> - lips
> - ...
>
> We already have hierarchical grouping in the Outliner.
> Maybe the above mentioned lists could benefit from
> a similar grouping. I believe that a 2 level hierarchy
> would be already very helpful.
>
>
> * Resizable list area
> so that the user can self decide how many rows of the list
> shall be visible.
>
> We have no resizable list areas, only resizable window areas.
>
>
> Would it be a big effort to add such improvements to Blender ?
> If it is appreciated, wanted and easy to implement, then i offer
> to put some time and effort into this.
>
> Thanks for reading.
>
> cheers,
> Gaia
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>
We have resizeable list areas. Hold Shift and and use the mousewheel to
resize them. It's not always as responsible as it should be. I often
need to move the mouse around a bit while rolling the mousewheel, so
that it will continue to grow or shrink.
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