[Bf-committers] Disabling modifiers stack

Eugene Minov minov.eug at gmail.com
Tue Dec 4 17:54:39 CET 2012


Hi Patrick,

Wow, thank you very much for your script! It works great!

I think I should been to think about create something similar by my self.
You saved me a lot of time!
I'd like to see this little script in the trunk! :)
Great work :)

Thanks again!,

-Eugene

.


On Tue, Dec 4, 2012 at 6:39 PM, patrick boelens <p_boelens at msn.com> wrote:

>
> Sorry, that was a bit short of me. You can install that .py as an addon
> and it should give you two toggle buttons at the bottom of the Modifier
> panel. =)
>
> -Patrick
>
> > From: p_boelens at msn.com
> > To: bf-committers at blender.org
> > Date: Tue, 4 Dec 2012 17:35:47 +0100
> > Subject: Re: [Bf-committers] Disabling modifiers stack
> >
> >
> > Hi Eugene,
> >
> > Maybe this would help for the time being?
> https://dl.dropbox.com/u/971175/modifiers_quick_toggle.py
> >
> > Cheers,
> > Patrick
> >
> > > Date: Tue, 4 Dec 2012 18:23:56 +0200
> > > From: minov.eug at gmail.com
> > > To: bf-committers at blender.org
> > > Subject: Re: [Bf-committers] Disabling modifiers stack
> > >
> > > Hi Bastien,
> > >
> > > Thanks for quick response.
> > > Then I will wait for this feature and also for others improvements of
> the
> > > modifier stack  :)
> > >
> > > Regards,
> > > Eugene
> > >
> > > .
> > >
> > > On Tue, Dec 4, 2012 at 6:12 PM, Bastien Montagne <
> montagne29 at wanadoo.fr>wrote:
> > >
> > > > Hi Eugene,
> > > >
> > > > Currently the answer is no. :/
> > > >
> > > > Actually, I have on my todo list a general improvement of the
> modifier
> > > > stack, which would among other things allow that… I should really go
> > > > back to work on that! :)
> > > >
> > > > Regards,
> > > > Bastien
> > > >
> > > > On 04/12/2012 17:05, Eugene Minov wrote:
> > > > > Hi,
> > > > >
> > > > > I have I a question.
> > > > > In my scenes sometime I have an objects with many modifiers (5-10)
> that
> > > > > decrease viewport navigation speed in the object mode and also in
> the
> > > > edit
> > > > > mode. So before I edit object I disable all modifiers to speedup
> things,
> > > > > and I do this operation many times until my work is done.
> > > > > So I want to ask, is there's a way to disable/enable all the
> modifiers in
> > > > > the modifiers stack?
> > > > > I can disable/enable them all each after another but it is
> annoying and
> > > > > takes time.
> > > > >
> > > > > Sorry if this an obvious question. I googled about this but
> haven't found
> > > > > solution yet. If this not possible then how about to create that
> feature?
> > > > > Thanks!
> > > > >
> > > > > -Eugene
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