[Bf-committers] Disabling modifiers stack

Bastien Montagne montagne29 at wanadoo.fr
Tue Dec 4 17:12:35 CET 2012


Hi Eugene,

Currently the answer is no. :/

Actually, I have on my todo list a general improvement of the modifier 
stack, which would among other things allow that… I should really go 
back to work on that! :)

Regards,
Bastien

On 04/12/2012 17:05, Eugene Minov wrote:
> Hi,
>
> I have I a question.
> In my scenes sometime I have an objects with many modifiers (5-10) that
> decrease viewport navigation speed in the object mode and also in the edit
> mode. So before I edit object I disable all modifiers to speedup things,
> and I do this operation many times until my work is done.
> So I want to ask, is there's a way to disable/enable all the modifiers in
> the modifiers stack?
> I can disable/enable them all each after another but it is annoying and
> takes time.
>
> Sorry if this an obvious question. I googled about this but haven't found
> solution yet. If this not possible then how about to create that feature?
> Thanks!
>
> -Eugene
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