[Bf-committers] Can BGE be relicensed?

michaelw@cowtoolsmedia.co.uk michaelw at cowtoolsmedia.co.uk
Mon Dec 3 06:31:44 CET 2012



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----- Reply message -----
From: "Dan Eicher" <dan at trollwerks.org>
Date: Sun, Dec 2, 2012 23:21
Subject: [Bf-committers] Can BGE be relicensed?
To: "bf-blender developers" <bf-committers at blender.org>

On Sun, Dec 2, 2012 at 1:21 PM, Sinan Hassani <[email redacted]> wrote:
>
> So one idea is to have the BF give people the ability to purchase a
> license for BGE(Blender) for say $99 US where they can license it under
> the MIT license. This would generate revenue for the BF, they can have
> extra money to pay GE developers, and it will attract more developers.
> This is how the Torque3D model now works, the engine is open source,
> they make money on services.
>

Once you license it to *one* person under a MIT license it's licensed
to *everyone* under a MIT license.

I'd just learn how to use (or write an exporter for) a MIT'd game
engine myself...

Dan
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