[Bf-committers] Can BGE be relicensed?

angelo miner angjminer at gulftel.com
Sat Dec 1 17:10:52 CET 2012


in my opinion,
if your so worried about it,
_pay_ for a different engine,
there are several options,
,angelo


On 12/01/2012 09:28 AM, Antony Riakiotakis wrote:
>> I'm not so sure if having a GPL license for the BGE really is wanted. I
>> think a lot of users worry about the security of their game project being
>> jeopardized due to the licensing on normal desktop platforms, which is
>> correct. With the current licensing, I'm pretty sure that you would legally
>> have to release any source blend file that you bind with the GPL'd
>> BlenderPlayer.
> As Campbel said, sharing your source files is not mandatory.
>
> An important point that I feel is being missed here is that developers
> are not weirdos who try to hamper
> the honest work of game developers in capitalism with their stupid
> choice of licences.
> There's quite some difference between LGPL and GPL. LGPL allows the
> source to be linked to closed code. Some of the developers are
> actually not very friendly with this idea, not to mention being
> friendly with Apple when it comes to 'walled gardens', monopolies,
> patents etc. So combining the two, and proposing a licence change with
> an air of "someone has done it, you HAVE to do it too" and with MAYBE
> the promise of it then being allowed in the Apple store is not the
> best diplomatic move you could do.
>
> Apart from this, for die hard anti-GPL people there's also this:
> http://blenderartists.org/forum/showthread.php?130089-BPPlayer-BGE-Security-%281-05b-Win32-Linux64-MacOSX%29
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