[Bf-committers] Textured solid backface culling patch

Campbell Barton ideasman42 at gmail.com
Tue Aug 14 20:10:36 CEST 2012


Patch looks correct to me, applied this and the displace patch, I cant
check the ndof patch now.

On Tue, Aug 14, 2012 at 7:26 PM, Xavier Thomas
<xavier.thomas.1980 at gmail.com> wrote:
> Hi,
>
> If I am not mistaken, usually this was controlled by the "Double sided"
> option of the mesh, instead of being a 3D viewport option. That being said
> it does not work at all in 2.63.
>
> Xavier
>
>
>
> 2012/8/14 Fredrik hansson <fredrikhansson_12345 at yahoo.com>
>
>> hi just made a simple little patch for something that have been bugging me
>> for a while now.
>>
>> what this does is basically remove the automatic backface culling that
>> comes from turning on textures solid and moves it to the backface
>> culling button making it more uniform with the other view modes.
>> not really much else to say about it.
>>
>>
>>
>> http://projects.blender.org/tracker/index.php?func=detail&aid=32325&group_id=9&atid=127
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-- 
- Campbell


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