[Bf-committers] Textured solid backface culling patch

Xavier Thomas xavier.thomas.1980 at gmail.com
Tue Aug 14 19:26:30 CEST 2012


If I am not mistaken, usually this was controlled by the "Double sided"
option of the mesh, instead of being a 3D viewport option. That being said
it does not work at all in 2.63.


2012/8/14 Fredrik hansson <fredrikhansson_12345 at yahoo.com>

> hi just made a simple little patch for something that have been bugging me
> for a while now.
> what this does is basically remove the automatic backface culling that
> comes from turning on textures solid and moves it to the backface
> culling button making it more uniform with the other view modes.
> not really much else to say about it.
> http://projects.blender.org/tracker/index.php?func=detail&aid=32325&group_id=9&atid=127
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